Wednesday, November 30, 2005


Games googlers play: Civilization IV

Nelson Minar talks about the Civilization IV and how the religion is handled there. Personally I didn't play Civilizations II-III a lot, but the first one was one of my favourite, I played it day and night whenever I could. Maybe I should try the last one - it looks like Firaxis guys managed to create a really good game.
The newest entry in the Civilization franchise is out. The new UI is great, nice use of 3d and lots of info packed on the main screen. Gameplay is improved but familiar, with one major addition: religion.

Religion is a fun twist on the culture system. Cities occasionally found new religions. Religions spread to other cities along trade routes. You can hurry the process along by sending out missionaries. Cities get bonuses for being part of your state religion; you also collect tithes. And religion affects your diplomacy with other civs.

I can't think of another mainstream game that's significantly touched the topic of religion. There's no Sims Church, is there? The developers were quite cautious, including this charming disclaimer in the manual:
The religion implementation is fun, a nice complement to fighting army men and growing culture blobs. And the implementation is as realistic and tasteful as the rest of Civilization's concepts. I just find it striking how gingerly they're moving. Maybe in a few years religion in games will mature and Rockstar will offend everyone with "Crusades: Fist of Righteousness

Original post by Nelson Minar

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